From: Rendering algorithms for aberrated human vision simulation
Method | Required eye data | Pupil size variability | Focus distance variability | Input scene data | Peripheral vision | Partial occlusion | Real-time performance | Inherent eye aberrations | High-order aberrations | Chromatic aberration | Â |
---|---|---|---|---|---|---|---|---|---|---|---|
Mostafawy et al. [9] | ES + CRZ | ES | ES | 3D | ✔ | ✔ | ✘ | ✔ | ✔ | ✘ | Ray tracing |
Fink and Micol [10] | ES | ES | ES | I | ✔ | ✘ | ✘ | ✔ | ✔ | ✘ | |
Wu et al. [11] | ES | ES | ES | 3D | ✔ | ✔ | ✘ | ✔ | ✔ | ✘ | |
Wang and Xiao [12] | SL | FA | FA | 3D | ✘ | ✔ | ✘ | ✘ | ✘ | ✘ | |
Wei et al. [13] | ES | ES | ES | 3D | ✔ | ✔ | ✘ | ✔ | ✔ | ✔ | |
Dias et al. [14] | ES | ES | ES | 3D | ✔ | ✔ | ✘ | ✔ | ✔ | ✘ | |
Cholewiak et al. [15] | FL | FA | FA | 3D | ✔ | ✔ | ✘ | ✘ | ✘ | ✔ | |
Lian et al. [16] | ES | ES | ES | 3D | ✔ | ✔ | ✘ | ✔ | ✔ | ✔ | |
Vu et al. [17] | ES | ES | ES | I | ✔ | ✘ | ✘ | ✔ | ✔ | ✘ | |
Camp et al. [30] | CT | AM | X | I | ✘ | ✘ | ✘ | ✘ | ✔ | ✘ | Image space |
Greivenkamp et al. [31] | ES | ES | ES | I | ✘ | ✘ | ✘ | ✔ | ✔ | ✔ | |
Rokita [32] | FL | FA | FA | I + D | ✘ | ✘ | ✔ | ✘ | ✘ | ✘ | |
Barsky [33] | WA | AM/AC | AM | I + D | ✘ | ✘ | ✘ | ✔ | ✔ | ✘ | |
RodrÃguez Celaya et al. [34] | PL | X | X | I + D | ✔ | ✘ | ✔ | ✘ | ✔ | ✘ | |
Kakimoto et al. [35] | PL | FA | FA | 3D | ✔ | ✔ | ✔ | ✔ | ✘ | ✔ | |
Kakimoto et al. [36] | PL | FA | FA | 3D | ✔ | ✔ | ✔ | ✔ | ✘ | ✔ | |
Barsky [37] | WA | AM/AC | AM | I + D | ✘ | ✘ | ✘ | ✔ | ✔ | ✘ | |
Watson [38] | WA | AC | AM | I | ✘ | ✘ | ✘ | ✔ | ✔ | ✔ | |
Tang and Xiao [39] | ES | ES | ES | I + D | ✔ | ✘ | ✔ | ✔ | ✘ | ✘ | |
Barbero and Portilla [40] | PL | FA | FA | I + D | ✔ | ✘ | ✘ | ✘ | ✘ | ✔ | |
Cholewiak et al. [41] | WA | FA + AM/AC | FA + AM | I | ✘ | ✘ | ✘ | ✔ | ✔ | ✔ | |
Gonzalez Utrera [42] | PL | ES | ES | I + D | ✔ | ✘ | ✔ | ✘ | ✔ | ✔ | |
Csoba and Kunkli [43] | SL | FA | FA | I + D | ✘ | ✘ | ✔ | ✔ | ✘ | ✘ | |
Csoba and Kunkli [44] | WA | ES | ES | I + D | ✘ | ✘ | ✔ | ✔ | ✔ | ✔ | |
Lima et al. [45] | SL | FA | FA | I + D, L | ✘ | ✔ | ✔ | ✔ | ✘ | ✔ | |
 | Control | Rendering | Aberrations |  |