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Table 3 Comparison of several important properties of the selected works discussed in this study

From: Rendering algorithms for aberrated human vision simulation

Method

Required eye data

Pupil size variability

Focus distance variability

Input scene data

Peripheral vision

Partial occlusion

Real-time performance

Inherent eye aberrations

High-order aberrations

Chromatic aberration

 

Mostafawy et al. [9]

ES + CRZ

ES

ES

3D

✔

✔

✘

✔

✔

✘

Ray tracing

Fink and Micol [10]

ES

ES

ES

I

✔

✘

✘

✔

✔

✘

Wu et al. [11]

ES

ES

ES

3D

✔

✔

✘

✔

✔

✘

Wang and Xiao [12]

SL

FA

FA

3D

✘

✔

✘

✘

✘

✘

Wei et al. [13]

ES

ES

ES

3D

✔

✔

✘

✔

✔

✔

Dias et al. [14]

ES

ES

ES

3D

✔

✔

✘

✔

✔

✘

Cholewiak et al. [15]

FL

FA

FA

3D

✔

✔

✘

✘

✘

✔

Lian et al. [16]

ES

ES

ES

3D

✔

✔

✘

✔

✔

✔

Vu et al. [17]

ES

ES

ES

I

✔

✘

✘

✔

✔

✘

Camp et al. [30]

CT

AM

X

I

✘

✘

✘

✘

✔

✘

Image space

Greivenkamp et al. [31]

ES

ES

ES

I

✘

✘

✘

✔

✔

✔

Rokita [32]

FL

FA

FA

I + D

✘

✘

✔

✘

✘

✘

Barsky [33]

WA

AM/AC

AM

I + D

✘

✘

✘

✔

✔

✘

Rodríguez Celaya et al. [34]

PL

X

X

I + D

✔

✘

✔

✘

✔

✘

Kakimoto et al. [35]

PL

FA

FA

3D

✔

✔

✔

✔

✘

✔

Kakimoto et al. [36]

PL

FA

FA

3D

✔

✔

✔

✔

✘

✔

Barsky [37]

WA

AM/AC

AM

I + D

✘

✘

✘

✔

✔

✘

Watson [38]

WA

AC

AM

I

✘

✘

✘

✔

✔

✔

Tang and Xiao [39]

ES

ES

ES

I + D

✔

✘

✔

✔

✘

✘

Barbero and Portilla [40]

PL

FA

FA

I + D

✔

✘

✘

✘

✘

✔

Cholewiak et al. [41]

WA

FA + AM/AC

FA + AM

I

✘

✘

✘

✔

✔

✔

Gonzalez Utrera [42]

PL

ES

ES

I + D

✔

✘

✔

✘

✔

✔

Csoba and Kunkli [43]

SL

FA

FA

I + D

✘

✘

✔

✔

✘

✘

Csoba and Kunkli [44]

WA

ES

ES

I + D

✘

✘

✔

✔

✔

✔

Lima et al. [45]

SL

FA

FA

I + D, L

✘

✔

✔

✔

✘

✔

 

Control

Rendering

Aberrations

 
  1. Possible values for required eye data: FL Focal length, ES Eye structure parameters, CRZ Corneal refractive zones, SL Spectacle lens, PL Progressive lens, CT Corneal topography measurements, WA Wavefront aberration information
  2. Possible values for pupil size variability and focus distance variability: ES Structural changes to the eye model utilized, FA Adjustments to mathematical formulations such as the recomputation of the focal length, AM Additional clinical measurements, AC Aberration conversion formulas
  3. Possible values for input scene data: I A single 2D image or rendering, I + D A 2D image with additional depth information, I + D, L Several layers of 2D color and depth images, 3D 3D scene representation such as 3D triangles