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Fig. 3 | Visual Computing for Industry, Biomedicine, and Art

Fig. 3

From: Collision-aware interactive simulation using graph neural networks

Fig. 3

Vertex-face test: To perform a vertex-face test between a deforming triangle (defined by a0, b0, and c0 at t = 0, and a1, b1, and c1 at t = 1) and a moving vertex (defined by p0 at t = 0 and p1 at t = 1), coplanarity between the vertex and the triangle by finding a t (t ∈ [0, 1]) when the projected distance along the normal vector of the triangle is equal to zero, that is, (pt âˆ’ at) · nt = 0 is checked. a: Deforming triangle T and deforming vertex p; b: Projected distance between pt and Tt

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