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Fig. 3 | Visual Computing for Industry, Biomedicine, and Art

Fig. 3

From: Beyond the horizon: immersive developments for animal ecology research

Fig. 3

Examples of using immersive technology. Left: Molecular representation on a glass-free 3D Looking Glass device, as a 3D-printed physicalization that can be used for interaction and haptic feedback, positioned next to a standard 2D monitor representation; Center: Interaction with a network visualization in VR; Right: VR view of a flock of storks soaring from a stork’s perspective (taken from ref. [20])

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